Added option for Low texture quality.
Fixed that many Intel GPUs couldn't start the game because High texture quality uses too much texture memory (they run on Low now).
Fixed an issue where enemies would become and stay invulnerable after spawning, causing a softlock. If you still run into one of these, please fill out a report.
Fixed an issue where client players did not acquire any survivors at the end of a dungeon run, resulting in little to no Prosperity gain.
Fixed an issue where one of Ezzouhn's Phalanxes would sometimes not spawn when the skill was used near collision.
Fixed an issue where players could become trapped by Tentacle traps while using Lawbringer, causing some weird behaviour as well as making the Warrior invincible until the next room.
Updated Gorman's Root: it now makes use of a new animation, and the item effect only triggers when you are in combat.
Fixed an issue where Bloodrain's item passive triggered on switches and destructible barrels and chests.