Fixed an issue with Seirinne’s passive where her dodge roll consumed a stack of her passive.
Bots will now no longer try to stand on already activated pressure plates.
Kromn's sun shard progress should be fixed for players that have had issues with the quest tracker being stuck.
When playing with bots, the team power calculation now correctly uses the power of the host's hero.
Improved bot behaviour during the Bloodlust Cavern area in the Hemomancer level. They should now no longer go back to pressure plates they have already pressed, and Mage bots should no longer stick around the first crystal switch while they are required to press the pressure plate in order to progress the game.