Fixed an issue where blocking with your shield as Warrior did not reduce damage taken as a client. Thanks to the community for pointing this one out!
Fixed an issue where the teleport ability of Sightless Hags and Blood Magi was reduced by difficulty, causing them to continuously teleport on higher difficulties. Thanks to the community for highlighting the whackamole!
Fixed an issue where the Blood Magus did not use his beam attack as often on higher difficulties.
Fixed an issue where the silence effect applied on enemies with the Rogue’s Interrupt was reduced based on difficulty. Interrupting should feel a lot more responsive and rewarding as a result.
Fixed a minor visual issue where Khuliath’s healthbar would become red for a short while when he has reached the next area.
Fixed an issue where players were able to sell the Sunwalker Sword, an item required to complete Kromn's life goal. Players that had sold their Sunwalker Sword before this patch, should have one in their Quartermaster inventory. Thanks to the community for pointing this one out!
Changed the Blacksmith recipe for Sun's Restoration: reduced the amount of Aetheri Crystals required, and the item now requires Siurd's Embers rather than Zerrish's Scales (it is a sword, after all).
Legendary items which cannot be crafted in the Blacksmith cannot be sold anymore. Additionally, fixed a couple of issues where players were able to sell Legendary items that could only be acquired once, such as story-related items.
Fixed an issue where Karrogh's introductory animation would be played in the Refuge after finishing a run with Wodania, when Karrogh had already been unlocked by the player.
Fixed an issue where Nilbous' introductory animation would be played in the Refuge after finishing a run with Ezzouhn, when Nilbous had already been unlocked by the player.
Fixed an issue where two heroes would sometimes overlap when the player has selected a hero in the Refuge.
Fixed a possible softlock in the fight against Khuliath, where players were able to walk to the next area before Khuliath had reached the area himself.
Fixed an issue where the newest level (The Creeping Blight) was available to be selected by first-time players as their first dungeon run.
Fixed a possible softlock in the Inner Sanctum in For Whom the Bell Tolls, where the switches of the switch puzzle would sometimes get stuck in an active/inactive state, when players hit a switch at the exact same moment as when the correct combination has been input.